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call(method, argArray, returnMethod, ... rest) — Method in class com.multiuserserver.client.MultiuserServerClient
Call a method on the server application and, optionally, have the result returned to one or more clients in the current room.
call(method, argArray, returnMethod, ... rest) — Method in interface com.multiuserserver.server.IApplication

Call a client-side application method on all connected clients and have the result returned to the server-side application.

The client-side object(s) containing the method being called must be registered using the client-side addCallResponder() method.

The example below would call a method called myMethod on each of the clients, and the results would be returned to a function called onMyMethod.

Availability: 2.0.0

call(method, argArray, returnMethod) — Method in interface com.multiuserserver.server.IClient

Call a client-side application method and (optionally) have the result returned to the server-side application.

Availability: 2.0.0

clearDebug() — Method in interface com.multiuserserver.server.IApplication
Clear all of the messages in the debug console's trace window.
clientConnect — Event in class com.multiuserserver.client.MultiuserServerClient
Dispatched when a client joins the room.
clientConnect — Event in interface com.multiuserserver.server.IApplication
Dispatched when a client connects to the application, after the MultiuserServerEvent.CONNECT event has been dispatched on the client, but before the client-side MultiuserServerEvent.CLIENT_CONNECT event is dispatched.
CLIENT_CONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent
clientDisconnect — Event in class com.multiuserserver.client.MultiuserServerClient
Dispatched when a client leaves the room.
clientDisconnect — Event in interface com.multiuserserver.server.IApplication
Dispatched when a client disconnects from the application

Availability: 2.0.0

CLIENT_DISCONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent
clientIndex — Property in class com.multiuserserver.client.MultiuserServerClientInfo
Index of the client in the server's application.clients Array: think of this as the user ID you have been allocated; -1 indicates that you have not been allocated an ID.
clientIndex — Property in class com.multiuserserver.events.MultiuserServerEvent
Index of the client from which the event originated, -1 indicates the server.
clientPreconnect — Event in interface com.multiuserserver.server.IApplication
Dispatched when a client has been allocated to a room but before the MultiuserServerEvent.CONNECT and MultiuserServerEvent.USER_CONNECT events are dispatched on the client(s).
CLIENT_PRECONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent
clients — Property in interface com.multiuserserver.server.IApplication
Array of IClient interfaces, allowing interaction with individual clients

Availability: 2.0.0

clientsInRoom — Property in interface com.multiuserserver.server.IApplication
How many clients are currently in the room

Availability: 2.0.0

clientsPerRoom — Property in class com.multiuserserver.client.MultiuserServerClientInfo
The maximum number of client that can be in the current room at any one time.
clone() — Method in class com.multiuserserver.client.MultiuserServerClientInfo
clone() — Method in class com.multiuserserver.events.MultiuserServerEvent
close — Event in class com.multiuserserver.client.MultiuserServerClient
Dispatched when the connection to Mesmotronic Multiuser Server is closed.
close() — Method in class com.multiuserserver.client.MultiuserServerClient
Closes the current connection to Mesmotronic Multiuser Server.
close() — Method in interface com.multiuserserver.server.IClient
Closes the connection to the specified client.
com.multiuserserver.client — Package
Multiuser Server 2 Client Classes
com.multiuserserver.events — Package
Multiuser Server 2 Events
com.multiuserserver.server — Package
Multiuser Server 2 Server Classes
connect — Event in class com.multiuserserver.client.MultiuserServerClient
Dispatched when you have successfully connected to Mesmotronic Multiuser Server.
connect(ip, port, application, clientsPerRoom, language, roomToAvoid, roomToUse, connectData) — Method in class com.multiuserserver.client.MultiuserServerClient
Connect to Mesmotronic Multiuser Server 2.
CONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent
connectData — Property in class com.multiuserserver.client.MultiuserServerClientInfo
Client-specific data that will be passed to the MultiuserServerEvent.CLIENT_CONNECT event.
connected — Property in class com.multiuserserver.client.MultiuserServerClient
Indicates whether the client is connected to the server or not

Availability: 2.0.0

connected — Property in interface com.multiuserserver.server.IClient
Whether there is a client connected in this slot.
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