| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| call(method, argArray, returnMethod, ... rest) — Method in class com.multiuserserver.client.MultiuserServerClient | |
| Call a method on the server application and, optionally, have the result returned to one or more clients in the current room. | |
| call(method, argArray, returnMethod, ... rest) — Method in interface com.multiuserserver.server.IApplication | |
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Call a client-side application method on all connected clients and have the result returned to the server-side application. The client-side object(s) containing the method being called must be registered using the client-side addCallResponder() method. The example below would call a method called myMethod on each of the clients, and the results would be returned to a function called onMyMethod. Availability: 2.0.0 |
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| call(method, argArray, returnMethod) — Method in interface com.multiuserserver.server.IClient | |
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Call a client-side application method and (optionally) have the result returned to the server-side application. Availability: 2.0.0 |
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| clearDebug() — Method in interface com.multiuserserver.server.IApplication | |
| Clear all of the messages in the debug console's trace window. | |
| clientConnect — Event in class com.multiuserserver.client.MultiuserServerClient | |
| Dispatched when a client joins the room. | |
| clientConnect — Event in interface com.multiuserserver.server.IApplication | |
| Dispatched when a client connects to the application, after the MultiuserServerEvent.CONNECT event has been dispatched on the client, but before the client-side MultiuserServerEvent.CLIENT_CONNECT event is dispatched. | |
| CLIENT_CONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent | |
| clientDisconnect — Event in class com.multiuserserver.client.MultiuserServerClient | |
| Dispatched when a client leaves the room. | |
| clientDisconnect — Event in interface com.multiuserserver.server.IApplication | |
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Dispatched when a client disconnects from the application
Availability: 2.0.0 |
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| CLIENT_DISCONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent | |
| clientIndex — Property in class com.multiuserserver.client.MultiuserServerClientInfo | |
| Index of the client in the server's application.clients Array: think of this as the user ID you have been allocated; -1 indicates that you have not been allocated an ID. | |
| clientIndex — Property in class com.multiuserserver.events.MultiuserServerEvent | |
| Index of the client from which the event originated, -1 indicates the server. | |
| clientPreconnect — Event in interface com.multiuserserver.server.IApplication | |
| Dispatched when a client has been allocated to a room but before the MultiuserServerEvent.CONNECT and MultiuserServerEvent.USER_CONNECT events are dispatched on the client(s). | |
| CLIENT_PRECONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent | |
| clients — Property in interface com.multiuserserver.server.IApplication | |
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Array of IClient interfaces, allowing interaction with individual clients
Availability: 2.0.0 |
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| clientsInRoom — Property in interface com.multiuserserver.server.IApplication | |
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How many clients are currently in the room
Availability: 2.0.0 |
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| clientsPerRoom — Property in class com.multiuserserver.client.MultiuserServerClientInfo | |
| The maximum number of client that can be in the current room at any one time. | |
| clone() — Method in class com.multiuserserver.client.MultiuserServerClientInfo | |
| clone() — Method in class com.multiuserserver.events.MultiuserServerEvent | |
| close — Event in class com.multiuserserver.client.MultiuserServerClient | |
| Dispatched when the connection to Mesmotronic Multiuser Server is closed. | |
| close() — Method in class com.multiuserserver.client.MultiuserServerClient | |
| Closes the current connection to Mesmotronic Multiuser Server. | |
| close() — Method in interface com.multiuserserver.server.IClient | |
| Closes the connection to the specified client. | |
| com.multiuserserver.client — Package | |
| Multiuser Server 2 Client Classes | |
| com.multiuserserver.events — Package | |
| Multiuser Server 2 Events | |
| com.multiuserserver.server — Package | |
| Multiuser Server 2 Server Classes | |
| connect — Event in class com.multiuserserver.client.MultiuserServerClient | |
| Dispatched when you have successfully connected to Mesmotronic Multiuser Server. | |
| connect(ip, port, application, clientsPerRoom, language, roomToAvoid, roomToUse, connectData) — Method in class com.multiuserserver.client.MultiuserServerClient | |
| Connect to Mesmotronic Multiuser Server 2. | |
| CONNECT — Constant static property in class com.multiuserserver.events.MultiuserServerEvent | |
| connectData — Property in class com.multiuserserver.client.MultiuserServerClientInfo | |
| Client-specific data that will be passed to the MultiuserServerEvent.CLIENT_CONNECT event. | |
| connected — Property in class com.multiuserserver.client.MultiuserServerClient | |
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Indicates whether the client is connected to the server or not
Availability: 2.0.0 |
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| connected — Property in interface com.multiuserserver.server.IClient | |
| Whether there is a client connected in this slot. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |